Dee Bee Kaw is an original character created byThe_None. Dee Bee Kaw is essentially a headswap of another M.U.G.E.N character called Eli by XCB, but was given permission by XCB to do this. Despite the similar appearance below the head region, Dee Bee Kaw has several original moves and fighting style of his own, making him very different compared to Eli.
Dee Bee Kaw is technically a six-button character, but primarily uses only four (, , and ) and has a fast and crazy fighting style. Some of his attacks involve fast kicks and punches while other moves either involve placing himself into the main attack or using a variety of random methods to attack the player, such as Iron Man's Proton Cannon or an oversized charging hamster. His AI is difficult, he exploits all of his abilities and this allows him to perform massive combos if you let your guard down.
One of Dee Bee Kaw's unique abilities is that he has an unique juggle system that will only allows you to juggle with moves you have yet to juggle into. (Supers are exempt from this rule). The juggle system will treat far and close variants of a basic attack as the same move, however, it will count ground and air variants of a special attack as an separate attack.
Since October 15th, 2011, he was last updated with dozens of new mechanics, new intro poses and a few surprises up his sleves. One major noticable change is the accessibility EX versions of 4 of his moves, which include Rising Grandpa, Pro at Bo, Gen'ei Kyaku (both ground and aerial), and Maherl Bomb (all costing 1 power stock apiece), as well as a new voice, courtesy of The_None's friend Jesuszilla. However, this change had a mix of different reactions; some saw it as a welcome change, others found it a step down from his older soundpack. On Dec. 1st, 2011, The_None responded to this event by releasing an alternate soundpack for DBK, containing all of the quotes he previously had, as well as some other changes, such as his Neurotic Gauge, which randomly changes his basic attacks. The alteration can go both ways, which makes it a double-edged sword, and would mess up combos for the unprepared. The randomization takes effect when the gauge is in the yellow level, and rises every time Dee Bee Kaw attacks, gets hit, and combocount on either side affects how much said gauge would rise. Down+start makes Dee Bee Kaw grab pills to calm down. Giving another reason to do so, the neurotic gauge also doubles as a dizzy mechanic, so eating a large combo with the gauge almost close to the max is guaranteed to make Dee Bee Kaw vulnerable for a similar beatdown. Resorting to other methods of attack evasion (tasmanian dodge) or even focusing on punishing attacks are recommended shall your limbs be close to getting blown off. Such cause has given him the Guard Crush. Which culminates in his limited capabilities to block. Dee Bee Kaw can only guard limited amount of hits in a relatively short span of time. The only indication of when a guard would break is a brief flash of an either red or yellow icon, depending on how close you are to getting crushed. Guarding too many attacks would break your guard by making his arm fall off (leg if he's crouch-guarding), which would be nothing compared to the potential combo Dee Bee Kaw would soon receive thereafter.